Crimson Moon War Table: missions, runs and hub stops
The War Table is the mission-selection part of Sanctus Clypeus. Official support describes the loop, six difficulty levels, Nexus Gate objectives, temporary Boons, and the hub services around the run. Mission modifiers and upgrade prices are only included when a current source states them.
A mission is one part of a run
Choose mission → finish it → return to Sanctus Clypeus → repeat for missions two and three → World Boss. The hub visits are preparation stops inside the same run, not resets. The official runs and gear explanation ↗ (external; new tab) confirms the three-mission structure.
- At the War Table, select the first mission; use the Loadout Station before leaving.
- Complete district objectives and choose a Boon at Nexus Gates. Equip useful drops during the mission as needed.
- On returning to the hub, eligible equipment is purified and the active run continues. Use the War Table for the next mission; a locked starting Loadout Station is expected.
- After three missions, face the World Boss. Further Final Boss progression depends on Abraxas Stones; see the boss progression guide.
- Completing the run or exhausting all lives ends it. The next run starts with a new starting loadout and zero Souls, according to the run reference ↗ (external; new tab).
If you quit during a run, the same reference says resuming places you in the hub before the last mission. Do not treat quitting as a way to unlock a new starting loadout mid-run.
Unlocking difficulty and deciding what to do after a clear
Official support lists six difficulty levels. The developer-linked run guide ↗ (external; new tab) says completing a run on any difficulty unlocks the next higher difficulty. A single mission completion is not the same as a run clear.
Higher difficulties add stronger enemies and more or stronger Affixes, with increased Gold, Souls and opportunities for better-quality equipment. Exact multipliers and guaranteed drop tiers are not documented here.
After the Final Boss
Having all three Abraxas Stones does not remove the World Boss: subsequent runs still go through three missions, the World Boss and then the Final Boss. New runs reset run equipment and Souls; prepare again from your permanent collection. Use the Abraxas progression sequence if the Final Boss is not available yet.
For another run, choose a concrete aim: clear a newly available difficulty, find a missing named item from the weapon list, or raise its permanent minimum quality. These are planning options derived from the documented systems, not a verified fastest-farming route or a promise of a separate endgame mode.
Know who does what in the hub
| Character or station | Documented role |
|---|---|
| Gallant | Founder, mentor, and commander who gives bounty quests. |
| Mereda | Historian who uses Lore Scrolls to unlock additional Boons and offers Blessings for Souls. |
| Lotte | Merchant for trinkets, throwables, and consumables. |
| Gajov | Vampire Blacksmith with gear purchases and permanent quality upgrades; distinguish the selected service and its currency. |
| Portal / loadout station | Prepare a loadout, begin a mission, and access matchmaking according to the hub flow. |
Gold for permanent quality; Souls for run services
The current purification reference ↗ (external; new tab) specifies Gold for Gajov’s permanent minimum-quality upgrades. Our earlier wording incorrectly grouped these with Souls purchases. The official Blacksmith guide ↗ (external; new tab) confirms that permanent upgrades survive future runs.
| Action | What to check |
|---|---|
| Raise an item’s permanent minimum quality | Use Gajov’s permanent upgrade panel; the current reference names Gold. Buying a higher-quality run copy is a different action. |
| Buy current-run gear or Blessings | Read the selected service and displayed Souls price. A run purchase does not make that rarity permanent. |
| Start a fresh run | Held Souls reset to zero; permanent collection upgrades remain. |
Before buying, check whether the screen changes your current equipment or your permanent minimum quality. No universal price list is verified here.
Working toward the 100,000-Soul achievement? Use the focused Great Soul Reclaimer guide to separate lifetime earning progress from the Souls currently held in a run.
The checked official and developer-linked sources do not provide a universal table of mission modifiers, upgrade prices, material costs, or reward multipliers. The practical guide therefore stays with the documented War Table, Nexus Gate, hub, and resource rules.
For the current documented loop, read the official Core Gameplay Loop ↗ (external; new tab), official mission guide ↗ (external; new tab), and official hub guide ↗ (external; new tab).
Clear the Area is stuck: check the objective and version
The official 1.0.2 release notes ↗ (external; new tab) address enemies failing to spawn or move toward the player near the end of a Clear the Area objective. They also identify an out-of-the-way Skeleton Warrior in Forsaken Streets that could block kill objectives. These are objective bugs, not evidence that you need a hidden item or a higher difficulty.
- Confirm the installed version and record the mission, district and exact objective text.
- Distinguish a remaining enemy you can locate from an objective that no longer spawns enemies or fails to count a defeat.
- If the objective remains blocked on 1.0.2, keep a clip of the area and counter and send it to official support ↗ (external; new tab).
No reliable universal bypass is established. Do not promise that quitting will retain every mission action: the resume rule above places a resumed run before the last mission, and co-op resuming has additional reported limits.
Gold pickup changes do not change the currency rules
Version 1.0.2 introduces an Auto-Gold Pickup option and addresses coins not being collected promptly when walked over. The detailed notes also specify an option to disable it. Check the installed game’s setting if pickup behavior differs from an older guide; the announcement does not identify a menu path or a bonus Gold multiplier.
Automatic collection is separate from what you spend: permanent quality still uses Gold, while Souls support current-run services. A pickup issue should not lead you to buy the wrong upgrade.
Further reference: Official Steam hub and character posts ↗ (external; new tab).
